Title | The Next War |
Genre | Real Time Strategy War Game |
Developer | Lampros Potamianos |
Format | Digital Download |
Price | You name it |
Where to get it | https://lpotamianos.itch.io/the-next-war |
Although a decent number of games have been released for the ZX Spectrum Next, none of them have really peaked my interest - until now. While it's true that most retro games these days appeal to me mainly for inspection, evaluation and inspirational purposes in developing Spriteworx games, every once in a while a game will come along that looks intriguing. As you may already know by reading some of the other articles, the typical fare of platform and scrolling shooter games doesnโt hold much attraction for me as it's all just more of the same. So what makes this one different? Well, to put it simply, it's the first game that sparks my itch to actually play for my own enjoyment.
An important part of the enjoyment of a game is determining how well the actual gameplay lives up to the hype and description that is presented to us before we even click the download button. What does The Next War promise? According to the author's description:
"It is a slow paced strategy game that can get frantic at times. Place up to 35 defence turrets on the battleground in order to defend the area from the continuous onslaught of enemy forces."
Well, that's not too much of a buildup but in all honesty, that's exactly what it delivers. Actually, the pace seems like it might even be a bit too slow at times when you are just waiting for some tanks to plod their way around the course but thankfullyโฆ
"You can also switch between normal (x1) and fast (x2) speed"
One-click download. Copy files to an SD card, pop it in the Next and run the .nex file from the browser. Couldn't get much simpler.
Startup screen does not respond to cursor keys but rather "Q" and "A" to move the selection arrow up and down and space bar to select, however there is no message on the screen to indicate this. The enter key cannot be used to make menu selections. If the joystick button or space bar is held down, the selector jumps back and forth between menu selections so you need to press and release quickly. The saving grace is that the menu does respond intuitively to joystick.
Keyboard, joystick/gamepad or mouse (yes, I said mouse). The directions cannot be mapped to the cursor keys but can be mapped perfectly to the number pad of an external PS2 keyboard. The on-screen pause and game speed selection buttons during gameplay are fantastic, intuitive and super useful. You are unable to quit the game while it is paused however. The online instructions recommend that a mouse is the best way to play this game but it is also super-playable using a gamepad (or joystick).
The "slow paced strategy game that can get frantic at times" is as accurate and realistic a description as you're gonna find in the world of video games. In fact, it is refreshingly free of hyperbole and unfounded hype. Bravo!
The gameplay is smooth and responsive with collision detection that appears to be pixel perfect.
On the addictiveness scale this game probably ranks somewhere between carbs and prescription pain killers. If this type of game is your cup of tea you may find it frustratingly intoxicating to the point of delirium.
Wicked (is that term still used?) startup screen graphics with gatling gun animation and clearly laid out menu selections. The in-game graphics, however, leave something to be desired. They are certainly acceptable to serve the gameplay but this would be a tempting area to focus on when looking to give this game a bit more polish. That being said, graphics don't generally pull a lot of weight in our overall game evaluation.
Heavy metal music on the startup screen (while not my preference in general) perfectly suits the gatling gun animation and gives a hint at the turret blasting frenzy which awaits you in the higher levels of the actual game. It makes you eager to get into the action right away. The in-game music is, wellโฆ there is none. But I'm not a fan of in-game music so I'm good with that. The sound effects such as the shots and impacts are actually quite good but some variety for the different turret and vehicle types would be nice and the sound of the chopper blades could be amped up a bit. The tanks and other vehicles also make no sound as they traverse the playing field.
Theoretically, TNW is inherently infinitely replayable due to the endless permutation of strategies available in selecting, deploying and upgrading your turrets. A bit more variety in the form of more maps, two player mode or even a level creation utility would really top up this category rating.
If this game is up your alley and you find it as addictive as I do then the value for money of this title is about as good as you could want. Actually it's a steal. The minimum suggested donation on the itch.io download site is $2. I think I got my money's worth after about the first 20 minutes.
While this game is pretty awesome as-is, here are a few ideas to make this a truly stellar title:
Far from being an over-hyped, under performing game, The Next War delivers exactly what it promises - and then some. With excellent value for money providing many hours of entertaining strategic tower defence frenzied fun, it leaves us wanting even more.
We can only hope there's an enhanced sequel in the works.