Our (not so secret) recipe for creating Next Level games.
Showing the player the consideration they deserve.
The Next evolution - did it go too far?
The need for novelty in game design.
Evoking emotions in the player.
Strategies for keeping the gamer addicted and coming back for more.
The problem with video game ratings and a peek into the Spriteworx game rating philosophy.
Developing a bond between game and player.
Taking game design to new heights.
Creating games without inflicting pain.
BASIC vs Assembly language and other considerations for budding Speccy Next game devs.
Easy ways to get involved in the ZX Spectrum scene.